So,
i just got used to the sdk. But i am worrying are there any good methods to protect from people dumping my software from memory?
Also i am using VMProtectBeginUltra for areas where i communicate with my server. However important strings can be seen if someone decides to dump my client. What can i do against that?
Anti Dump
Re: Anti Dump
For important strings we can recommentd to use VMProtectDecryptString/VMProtectFreeString
Re: Anti Dump
alright.
One more question and Mutation and Virtualization.
Example:
VMProtectBeginMutation("Hi);
if("check" = "check")
std::cout << "hi";
VmProtectEnd();
So does the mutation part is also on the memory present or just compile-time? So if i run my program will it mutate the code between "beginmutate" and "end"?
Same question for Virtualization.
One more question and Mutation and Virtualization.
Example:
VMProtectBeginMutation("Hi);
if("check" = "check")
std::cout << "hi";
VmProtectEnd();
So does the mutation part is also on the memory present or just compile-time? So if i run my program will it mutate the code between "beginmutate" and "end"?
Same question for Virtualization.
Re: Anti Dump
Of course the code between VMProtectBeginMutation and VMProtectEnd modifies only at compile-time.
Re: Anti Dump
Oh i think i miswrite. What i mean is lets say i mutate a block. Now i looked it in ida and in fact the assembly changes. However if i run my program will the assembly go back to the original non-mutated code or the mutated code?
Example:
Original:
Push
Mov
Cmp
Jmp
Mutated
Cmp
Call
Jmp
Now in memory which of them is present?
Example:
Original:
Push
Mov
Cmp
Jmp
Mutated
Cmp
Call
Jmp
Now in memory which of them is present?
Re: Anti Dump
OMG. Look at IDA again.However if i run my program will the assembly go back to the original non-mutated code or the mutated code?